
When it’s time to turn the PSVR 2 on, the power button and function button are located on the bottom of the headset. The cushions feel a bit more premium compared to the original PSVR. This time around, users can even change the focal distance from a dial on the faceplate too. Users can push and pull the PSVR 2 faceplate toward or away from their face through a button on top of the faceplate, and tighten it using a dial on the band’s rear. Some of the holdovers from the original headset include the circular halo band. Once it’s on your head, the PSVR 2’s weight distribution feels a bit more even as well. It also shed some weight, coming in at a noticeably lighter 560 grams compared to the PSVR’s 600 grams. The PSVR 2 really looks cool sitting alongside the PS5. Like other PS5 accessories, the design philosophy takes inspiration from the console itself - meaning it sports a sleek white-and-black aesthetic featuring some abstract angles. Having four cameras on the headset also removes the need for an external camera. Users literally have to just plug the earbuds into the PSVR 2’s audio port and the headset itself into the PS5’s USB-C port. Simplicity is the name of the game with the PSVR 2. That’s pretty much it - no processor box, PlayStation camera, power plug or extra HDMI configuration needed.

Alongside the headset and controllers, you’ll find a single USB-C charge cable alongside instructional booklets and wired earbuds in the box. A bit more streamlined than the original, the packaging also serves as a case for both the headset and Sense controllers. The PSVR 2 improves on every aspect of the original PSVR, and it all begins with the box.

Your CNN account Log in to your CNN account Polyarc’s team is made up of talented developers with deep experience working on well-known, AAA franchises such as Destiny, Halo, Red Dead Redemption, and Guild Wars. Polyarc self-published Moss in 2018 which ranks as one of the top-rated VR games of all time and has received more than 80 global industry awards and nominations. Polyarc, located in Seattle, was founded in 2015 to explore the energizing and momentous creative possibilities of virtual and augmented reality, and to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Lined with dangerous terrain, challenging puzzles, and enemies twisted in fire and steel, the journey will be trying-filled with triumph and heartbreak alike-but new allies, old friends, and the very nature of the castle itself can offer you help along the way. But Quill has a plan of her own, one that could finally end the merciless rule of the Arcane and save the world from a great unmaking. Having rescued her uncle Argus in Moss, Quill’s adventure continues in Moss: Book II with the revelation that a winged tyrant is hunting her within the hexed castle where her uncle was held captive.
